

(1.4)īeautiful Outdoors - Colonists like the way outdoors looks a lot more (1.4)īlighted Alert - Gives an alert when your crops develop blight so you can actually do something about it Note: This is not in the collection, as Auto cut blight makes this redundantīlueprints - Use the 'Create' designator to drag over an area with existing constructions. (1.4)Īuto cut blight - Automatically designate blighted plants to be cut. ( *1.4)Īvoid Friendly Fire - Stops your trigger happy colonists from shooting up your other colonists that are between them and the enemy.
RIMWORLD BEST MODS MOD
(1.4)Īrea Inclusion & Exclusion - This mod makes you can choose multiple allowed area and exclude some areas.

(1.4)Īlmost There! - Stop caravans from sleeping when they are close to their destination. (1.4)Īllow Tool - So you can select similar items all at once / tell pawns to haul items. (1.4)Īchtung! - Force pawns to work interrupted. Note: If you use this with Rocketman, it may cause issues with deleting quest npcs when you selected the delete world pawns option. RuntimeGC - Clean up the game to optimise its performance. Rocketman - Optimise the performance of your game. I have also noticed that this is causing conflicts with many other mods, use with caution.) (1.3) (Note: disable hediff optimisation to avoid some minor problems, as well as job giver's if it causes a ruckus. Rim73 - Improves the games performance by recoding some parts of the game. Performance optimiser - boost your game performance. Performance Analyzer - Analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
RIMWORLD BEST MODS MODS
HugsLib - Many other mods require this to function. Harmony - Many other mods require this to function. I reckon that's a good number of "starter" mods.ĮDIT: At the request of /u/Kriomortis, I have created a collection in the Steam workshop for the mods below. Part 2, Blockbuster mods (Are we even ON the Rim anymore?)ĮDIT: I have gone through all the requests for "must have" mods over the past ~2 years and have compiled them into this post there's ~100 mods here now. EDIT: Some of these mods are listed in the ModFAQ EDIT: /u/Lord_Of_Coffee created a few compilations which I have pulled in some suggestions from.

Let me know if there are others that would make the game easier to get addicted to understand for new people on the Rim.ĮDIT: Thanks to everyone for their comments have added the suggestions into the list below. Please tell me which ones I should add to this a friend of mine has this game on his wishlist and I'd like to share with him this consolidated list of which mods to get and why I chose them. Prison Labor) or added new items to the game. I tried to avoid mods that changed how the overall game behaved (e.g.

I tried to stick to mods that only did the following:Įnhanced the visuals to make the game easier to play / understand I was reading through what others have suggested are "must have" mods, and as per /u/Kabanisko 's suggestion, I pulled out all my mods, started a new colony and began looking for things that started to annoy me.
RIMWORLD BEST MODS UPDATE
(*1.4) for mods that have a forked update (~1.4) for mods that suggest it is working in 1.4, but the workshop page isn't updated as of yet (88%)ĮDIT: With the latest expansion release, I've gone through and added which version the mods are compatible with: The Alliance also has access to a variety of robots and turrets inspired by the Mass Effect trilogy.102 (*114) / 116 mods currently working in 1.4. The last group spawns with unique armor that grants the wearer powerful abilities. They also have their own set of fifteen colonist types ranging from farmers and settlers to heavily armored Marines and Specters. This includes ten iconic weapons from the Mass Effect series, such as the Avenger assault rifle, Tempest submachine gun, and Widow sniper rifle.Īs a faction in RimWorld, the Alliance rewards players who engage in trade and diplomacy over warfare. They possess the same Ultra tech level as Rimworld’s Empire faction and have a unique collection of faction-specific clothing and weapons. The core mod, which is available from the Steam Workshop, adds the Systems Alliance as an in-game faction. The team’s goal with RimEffect is to incorporate Mass Effect-inspired content in a way that feels consistent with the universe of RimWorld. RELATED: The 10 Best Mass Effect Mods, Ranked
